Runescape classic website template
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The RuneScape Classic Wiki. Level 1: Thick skin. Level 4: Burst of strength. Level 7: Clarity of thought. Level Rock skin. Level Superhuman strength. Level Improved reflexes. Experience allocated per log depends on the Firemaking level itself. It is the only skill to work this way, meaning experience is gained more quickly as levels are gained. Before Fletching was added, Woodcutting worked the same way.
After the update, some players especially free users complained that regular logs didn't give as much experience as they used to. Before the introduction of pickaxes of different materials, there was only one type of pickaxe. Pickaxes couldn't be used as weapons. In mining originally, rocks wouldn't change colour when there was ore present. Thus players had to prospect each rock which led to repetitive clicking. It wasn't until the introduction of Fatigue that rocks began to show when they had ore in them.
Furthermore, you didn't automatically hit the rock, you had to click every individual hit. Before even that, player had to use pickaxe on a rock instead of just clicking on a rock. New pickaxes of all kinds came out that could hit multiple times per click.
Smithing used to be one of the hardest skills in RuneScape Classic. Often, players would have to make the bars themselves or buy the Certificates and uncert them. Then, they would have to go through a few options to decide which item to make. This makes Smithing a tedious and concentrating skill in RuneScape Classic. For a long time, bones and big bones were the only forms of experience for Prayer , which made it very hard to train.
It wasn't until someone suggested making dragon bones that there was anything better, and those were the only three bones available until RS2, besides bat bones but they were very rarely used. There were two types of protection prayers that time: "Paralyze monsters" which would work the same way as "Protect from melee", but wouldn't work against players and "Protect from missiles" which would completely protect the player from ranged used by other players.
Enemy monsters did not have an ability to use magic or ranged. All magic spells, including non-combat magic, could be "failed" - the player would keep their runes but be unable to cast spells for 20 seconds. It was less likely for the player to fail spells at a higher level.
Autocasting did not exist back then. Because runes were less common on RuneScape Classic , they gave far more experience. The magic skill within RuneScape Classic determines what spells you can cast; to see all your spells click on the spell book icon and the magic menu will be brought up. From there you can select spells to cast. The colour of the spell name tells you if you can cast it or not. If the spell appears black then your magic level is not high enough to use it. If the spell name appears in white , this means you are proficient enough to use this but have not got the required runes to cast it.
If a spell name appears in yellow then you have everything you need to cast that spell. When you want to cast a spell just click on the spell name, and then click onto a target. Prior to the introduction of RuneScape 2 , in the 2-D game, most spells were represented by a simple, flying blue star, which proved difficult to distinguish from arrows, which were green stars.
Also, in the original RuneScape , wearing full armour did not have a penalty on magic accuracy. Jagex explains that the reduction of Magic experience in RuneScape 2 was due to the fact that runes were easier to obtain on the new version.
In RuneScape Classic , players could not use ranged weapons when engaged in melee combat. The arrow projectile was represented as a green splotch. Before the Fletching skill was introduced, there was only one type of arrow and only a few types of ranged weapons. Influence was the predecessor to quest points. The only way to gain Influence was to complete quests.
A player with a high Influence level could sell silk to the silk trader for more coins than usual. Influence has since been removed from RuneScape Classic , in favour of the now used quest points. Armour had many differences in RuneScape Classic , one of the main being that male and female armour differed.
Female tops had more curved shape and lower neckline with plates on the shoulders and gauntlets part of the top. The skirt went all the way to the ground. In the case of male armour, it went for a more muscled approach, though the entire upper body was covered right down to the hands. The legs had a rather baggy look, sometimes being referred to as "snow pants. Later in the game, Adamantite , Black and Rune were added.
There was an NPC named Thrander just south of the east bank in Varrock that could switch male platebodies and platelegs to female platebodies and platelegs for free, but he disappeared during the transition to RS2, as players discovered an easy way to obtain money from purchasing cheaper Female counterparts and converting them for more expensive Male counterparts.
There was no longer any need for him seeing as the new RS2 plates change when worn by a character and skirts and legs are separate items with different prices. Another key difference was that plate could not be worn at the same time as gloves, and legs couldn't be worn at the same time as boots.
However, if a character wore chainmail , they could wear gloves. Some PKers preferred wearing chain in order to wear gloves and get the slight Attack boost gained at the expense of some defence. In very early RuneScape Classic , there was an equipment stat called "Hiding". It was to be used to make aggressive monsters not notice players and thus not attack them. Hiding was later removed. This allowed for pure pkers to have 1 attack and defense with full rune. All the dialogue was yellow text overhead the player and NPC.
A non-player character could talk to only one player at a time. That meant that the competition over who got to talk to NPC when a new shop or quest was released, was very high and it often took several minutes to finally get to talk to an NPC.
That would also allow grieving for intentionally delaying the dialogue. There also weren't right-click options for shopkeepers, bankers etc. The bank in RuneScape Classic was much more difficult to use.
Also, since only one player could talk to an NPC at any given time, using the bank in crowded trading areas was very tricky and was very time consuming. Fatigue was introduced to combat autoers. Players were taught about fatigue by the Fatigue expert. At first players could only reduce it by sleeping in beds located in nearby houses or buildings, but then after a while sleeping bags were introduced.
They did not reduce fatigue as quickly as beds. Either way, it was necessary to type in a random word to wake back up again. It was introduced shortly before RuneScape 2.
The concept was greatly disliked despite the fact that the time it took to actually train skills was balanced by taking less attempts to successfully mine rocks and catch fish. It went through a few revamps before being dropped entirely in the transition from RuneScape Classic to RuneScape 2. It was believed to have been dropped because most if not all autoers had programs called "autosleepers" that would type the random word in.
Currently RuneScape Classic has a program where if players stand in one spot for too long, they will be logged out. Before RS2, trading large numbers of items was much more of a hassle.
At first, the only way to create stackable items out of those that couldn't be stacked normally was to turn them into certificates, or "certs" as they were referred to. Lobsters , sharks , coal , and certain logs could be traded for certs - 5 items for 1 cert.
This was done by Niles , Giles , and Miles , who were located in what is now the Draynor Village market. In RS2, these certs were replaced by notes, which can be withdrawn from a bank in the form of a piece of paper with a picture of the item and a number on it, and many items can be withdrawn as such. With the creation of new random events, Niles, Giles, and Miles can be seen making cameos as a random event. The "certs" remain the only way to transfer large amounts of items in Classic.
The holiday drops , which produced rare items, began in RuneScape Classic. In order of appearance, they were: pumpkins , Christmas crackers containing partyhats or other items , Easter eggs , Hallowe'en masks , Santa hats , Bunny Ears , and Scythe. Newer holiday items are still being released in the main version of RuneScape , but it is common to have to complete a series of tasks in order to achieve the holiday item s , starting with the yo-yo.
All weapons had the same speed, so the Rune 2h sword was used by almost all free-to-play pkers. Members used Dragon weapons or Mage Arena staves. Once attacked, a player could not run away for three rounds of combat so pures worked to get high enough strength to kill their opponents in three hits.
There was no running in RuneScape Classic , so "catching" was a vital skill. Generally, the good PKers needed to keep their opponents in battle; in order to stop them from running away.
They timed their attacks with the opponent's attempt at running away. This way, as soon as the opponent would try to escape, they would immediately be trapped in the fight for another three rounds. Plus, you could only eat out of combat, so it made things hectic as a player waited to get a chance to run and eat, then try to eat as much as possible before combat started again.
There was also a great number of "wine pures" who were pures that decreased their attack level below 8 using the wine trick in order to gain pure attack experience from hitting dummies in Varrock. A slight advantage can be gained in the sense that their hp levels would be lower than traditional pures, while their strength would be higher. If they hit first in combat, they would be able to hit 1 to 2 damage more, and thus have a greater chance of 3-hitting somebody.
With the RS2 update, the functionality of dummies was removed as it looks at your maximum attack level rather than your current. Also, player-killing was not limited to the wilderness at first.
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