Safecracker game walkthrough guide




















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Your review should appear soon. To make changes, use the Edit or Cancel buttons. Thanks for sharing your thoughts about this game! Thanks for submitting the review below. Sign in or create an account. Forgot your password? When you reach it, turn 90 degrees to your left and step into the next area of this room. Walk over to the white door that is over on the left, and walk through it.

Now you will enter into When they all match, and are all the right color, pull the lower-left lever to swing the door to the safe open. Take the scroll and cypher from the inside of this safe. Turn about 90 degrees to you right, and walk over to the door on the far-right corner of the room. Open it, and step into the Then pull the metal handle that is above the C thermometer to swing open the safe door.

Pick all of the items from inside, which include: an apple, a banana, a carton of milk, a lightbulb, the block key, and some scrolls to T Click on it and you will begin work on the next safe. It is numbered from 1,2,3,4, and 5. To open this safe, turn the dial right until it is on one, then turn it left until it is on five, then turn it right until it is on the four, and finally turn it left until it is on the two.

Turn the brass wheel to open the safe. Then pick up the metal key, as well as the code to the final safe. Click on the gray safe in front of you, until you are as close as possible, and ready to solve it. The door will open automatically, and you can reach right in and pick up the key.

Turn 90 degrees to your left and walk up to the door that is on the far left. Go through this door, and enter into So go through the white door that is straight ahead of you, and you'll enter into Click on it again, to begin cracking its code.

After that, spin the little brass wheel that is in the center of the safe to swing the door open. Pick up the key and picture disc from inside. Click on the white door, and go through it. You will no re-enter into Click on it to begin cracking. Now look at the three buttons. When you have corrected all of the frames, the door will automatically swing open. Pick up another piece of the elevator keycode from inside.

Then click on the white door that is directly to the left of this safe. Go through this door, and you will enter into Click on the big gray safe to step over to it, and then click on this safe again to zoom in on it. Pick up the code, as well as the scroll to T Turn about 90 degrees to your left and look at the wall. There are three white doors lined up on this wall, and you need to click on the one in the middle. With the door open, click into this next room to step into a small storage room.

Look at the lower shelf; and on the right side of it you should see a small blue box. Pick up the 3 50p coins, the 3 3d coins, the key, and the post-it note that is stuck to the back. Then turn around, and step back into the room. From there turn 90 degrees to the right and open the door that you see on the wall to your right. Go through the door and step into the golden hallway that you see ahead of you. Then turn to your right and enter click on the elevator. Then click on the little gray box that is to the right of the elevator door.

Then the doors will swing open. Look down just a little, and then click on the button that is marked with a "2". Zoom in for a closer look. Then click on the fuse to light it. When it opens up; collect the thermos, box of crackers, and case of soft cheese that you inside.

Now walk around the cannon, and over to the red door that you see in front of you. Click on it to step into Walk over to the door you see up ahead on the left, and click on it to step into Turn about 45 degrees to your right and walk over to the red door.

Click on this door and enter into And on the top shelf, there is a row of goldish colored books. Click on them to reveal a small yellow dial. Click on the dial to turn it, and the bookshelf will slide up and reveal to you a hidden door.

Click on it, and then step into Click on it to zoom in, and begin work on the final safe of this game. You will see 12 digits arranged like this: 0 0 0 0 0 0 0 0 0 0 0 0 And you need to click on each one until the display reads like this: 5 8 4 3 7 9 0 1 2 5 6 3 Then the safe door will swing open, and you will step inside its massive hold.

Pick up the chesspiece from the shelf. Then turn around and click the Jump Cursor to step back out of the safe and out into the office. Walk over to the chess table on your left and click on it to get a closer look. This will place it onto the table. Now whenever you click on a square of this board, the piece you just put down will move there.

Once you reach the bottom, turn degrees to your right and click on the green cylinder. Click on the key to pick it up. Click on the lock to zoom in on it. Now you can see the inside of the massive storage unit.

Click on the bottom shelf to see a little message of congratulations. Look at the dumbwaiter on the wall, and try pressing the up and down buttons. Pressing the up button moves it up five spaces, and pressing the down button moves it down seven spaces. You need to get it to align perfectly with the opening. Now collect the pipe key and head back downstairs into the Dining Room.

Look at the painting that is hiding a safe in here, and you will comment that the paintings look familiar. Have a look at the photograph in your inventory to see they are normally arranged in a different order. Move the paintings so they are hung correctly and the safe will open.

Collect and read the letter. Now head downstairs again into the Cellar. On the wall is a very complex circuit. To get all the lights turned on, just rotate all the switches to the up position. Explore the rest of the cellar, and you will find another complex safe next to a wine rack. There is only one light on at the start. Clicking several others, you will realise there is only one other that you can turn on, which is two down from the start.

In order to continue, you must keep going in straight lines, skipping one light and clicking the next. You can turn when you click at light at an intersection.

Now collect the GPS keycard and the brass key. Go upstairs and use the key to open the door in the Dining Room that leads to the main staircase, and keep going through to open the door to the Hall, to make subsequent travel easier. Head back to the Workshop. You now have the information to open the first Workshop safe.

Note the 3-digit numeric display. Read the letter in your inventory again, then look up the wavelength for buttercup yellow on the internet - it is nm.

Set the numbers to to open the safe and obtain a small gold key and a T-shaped key. Head to the Small Sitting Room. Use the T-shaped key to open this safe, and get the piston. Go back down to the basement and into the Store Room. Attach the new piston, then look at the controls for the puzzle. The goal is to end up with 4 bars worth of water in the middle section. This activates the pump mechanism for the fountain. Go upstairs via the main staircase and open all the doors you can so you get an idea of the layout.

There should be six unopened safes up here visible on the map at the moment. Start off in the West Corridor. Use the pipe key to open the panel on the laser lock. Now have a look at the 4 different colored wires. They each appear to be in the shape of a number. Also have a look at which wire is on top of the others. They look like a green 2, yellow 4, blue 9 and red 3. Press the buttons corresponding to This opens access into another bedroom.

Read the letter on the window sill, then look at the safe here. You can play around with the numeric buttons if you wish, but the solution just involves flicking the red switch.

Take the magnetic pass and snooker rules, and head to the Games Room. Walk around the snooker table to get to the computer game.

Insert the GPS card and turn the key to activate the game. On the screen are the directions, and all you need to do is turn the steering wheel the correct way at each of the turns indicated on the map.

Don't worry that the car does not appear to be moving. While you are here, go and look at the keypad on the wall. Insert the magnetic pass to activate the keypad, and you are prompted for 4 digits. Look at the snooker rules in your inventory, then walk around the table and count the balls.

There are four balls missing - 2 reds, green and black. Enter the four digits corresponding to their values into the keypad order is not important. Four example you could enter Collect the lever and the fountain plug. Head downstairs to the Winter Garden. Insert the fountain plug into its empty receptacle. Now walk to another plug and quickly look at the fountain - note that the plug rotates and shoots into another hole.

Keep doing this and you will notice that each plug has a specific target to hit to make the water in the middle rise. The goal here is to get the water to rise enough so that you can reach the floating key. Walk away from the fountain and approach it from the museum entrance.

Walk around the fountain in an anti-clockwise direction two and a half times, then take the key. Head into the Museum. This complex puzzle now needs to be solved. First look at the touchpad near the garden entrance. The goal is to clear all the blue squares by clicking on them. You can only move up, down, left or right. Just click on the squares until they are all gone there are many solutions.

Now look at the touchpad near the office. This is a very simple version of sudoku - just click on the squares to cycle through the symbols, with the goal being that there should only be one of each symbol in each row and each column. Again there are many solutions.

Finally, look at the remaining keypad. Enter to bypass the first part, then you are presented with a magic square puzzle. The goal is to get the numbers to add up to 15 in each row, column and diagonal. The solution top row first is , , From the starting position, this can be reached by moving the top row right, the bottom row left, the left column down and the right column up.

Read the letter on the table near the bed. Use the small gold key to open the music box safe, and obtain the small iron key and the screen and keycard reader. Go through the new open door in the Games Room to find the Library.



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